Archive for the ‘Beta’ Category

On a Personal Note…

June 10, 2012 1 comment

It’s been a while, and I feel like I should stick a post up here letting you all know that yes, I am still alive, and yes, I am still blogging.

I’ve been incredibly busy since I came back from travel in April. Work has been a massive time sink–I’ve been training new team members and trying to get better control of my crazy work life–because, well, at some point, I don’t want to be working 12+ hour days.

That being said, I relocated in May, and now spend 14 hours a week commuting (2 days a week). If you ever doubted my sanity, this should erase any question of doubt!

I’m still raiding with Enveloping Shadows 2 nights a week. We are currently wiping on Heroic Spine, and most nights end with me not even able to fathom where our weak point is (I have some ideas,  but I’m still unsure). A lot of raid frustration is around the fact that our second staff (AKA, Staff 2.0), vanished from the game within a couple weeks of the team completing the second legendary (Staff 1.0 did the same thing). We currently cross our fingers at night that all 10 will sign on to raid because we don’t have any members on stand by. It’s a touch rough!

I haven’t given Beta much time, which annoys me to no end! I love playing it, and finally feel somewhat in tune with the new Paladin stuff, but I just haven’t had the time.

Most of my free time (what little there is) has been going to Diablo 3, where my Wizard is playing around in Nightmare level. I die a lot, but it’s fun 🙂 She’s the only character I’ve played in D3, and I think I’ll be taking her up to Inferno before I consider rolling an “alt.”

I’m still on Twitter, though not as much as I was in the past. Usually  because I’m so damn busy right now (which I’m hoping will change at the end of the month).

I’ve been studying for my Project Management Professional (PMP) certification and I’m testing at the end of the month. It’s a 4-hour test after 4 days of boot camp, so I’m hoping I can pull this off and cross it off my list before fiscal year ends!

I just returned from a jaunt to NC to do some teaming with my coworkers and meet the engineers who I abuse mercilessly on a daily basis. It was a great time to kick back, play some Kick Ball (yes, there are pictures), Bowl, drink, and eat a ton of sushi! My team is reorg’ing our business focus and alignment, as we are part of a service that no other company can offer to my customer base, so I’ve been doing a lot of design support at the ground level. I took on the massive redevelopment of our internal support space, so I will have my arms full with that for a bit–it’s a godsend that my Director supports my random goals and helps me out when I need it. We’ll see if this paves the way for some new role alignments in the future. I’ve been pondering a relo to NC in the next couple years but if I can put a support structure in place and maintain an escalation point for my greater team from the comfort of my home office (with little to no travel unless management requests), then I will be happy. We’ll see–this is the time where I have more flexibility to push for things that benefit me. 🙂

Anyway–it’s safe to say that very few of you give a shit about my private life, but I did want to let you know that I am still playing WoW (though not at the levels I used to, see above for reasoning) and that there are more blog posts in the pipeline!



MoP Prot Paladin Review – Glyphs and Spells

April 4, 2012 1 comment

Last Friday I stumbled into Beta, having to wrap my mind around all the changes I was seeing on my screen. And we’re not even talking talents yet! I haven’t played with a stock UI setup since late Vanilla, so it’s safe to say my mind was blown as I figured out key binds and mouseover macros to get the job done! Once settled, I was finally able to sit down and try out Prot. This will be the first in a series of discussions about the ongoing changes to Prot on the Beta realms, so be on the lookout for additional posts!

In this build I’ll be discussing the spells that have been removed, the new spells we’ve gained, and the glyph changes, so let’s get started!

The Goodbyes

A moment of silence for these fine souls. I do miss them, and without them, I do feel lacking as a Paladin!

The New Kids

Not all of these are Prot, but I’m listing all the new options for completeness.

  • Speed of Light – Charge style talent without the required target that Warriors have with charge. Also a longer CD than the warrior’s 15 second wait. Uses the same spell ID as the Holy 4th tier talent.
  • Fist of Justice – a shorter CD and double the range of Hammer of Justice.
  • Burden of Guilt – Judgments now slow the target.
  • Eternal Flame – A 30 second HoT that ticks 10 times before expiring.
  • Hand of Purity – Reduces damage of periodic effects by 70% for 6 seconds.
  • Unbreakable Spirit – When DS/DP/LoH are on CD, spending HP will reduce the remaining CD by 1% per HP spent, up to a 50% reduction.
  • Clemency – Reminds me of a Hunter’s Readiness spell. Finishes the CDs on all your Hand spells.
  • Holy Avenger – Any spell that generates HP will generate 3 charges of HP for 20 seconds.
  • Sanctified Wrath – For Protection, this removes the CD on Judgment when you have wings up.
  • Holy Prism – Can be cast on a party member or a mob, which heals or damages (heals friendlies, damages mobs).
  • Light’s Hammer – AoE spell that harms mobs and heals your party members.
  • Execution Sentence – Damages the mob underneath for 10 seconds and then provides a final burst of damage. If cast on a party member, it becomes Stay of Execution, which heals instead of causing damage.

Formerly Ret-Only spells now available for Tankadins:

Glyph Changes

So glyphs are undergoing a major rework in MoP and Prime glyphs are basically out. I figured it would be easiest to work with what we will have and compare between current glyphs and what they look like in Beta. I’ve listed the glyphs as they appear in Beta with their spell ID, and what that spell ID equates to on live realms and what the glyph does in Beta.


Current Release

Mists of Pandaria

Major Glyphs
(Spell ID)

Alabaster Shield

(Glyph of Shield of the Righteous) – Increases the damage of Shield of the Righteous by 10% Increases the damage of Shield of the Righteous by 50% but reduces the amount it blocks by 20%

Ascetic Crusader

Reduces the mana cost of your Crusader Strike by 30% Reduces the mana cost of your Crusader Strike by 30%

Avenging Wrath

(Glyph of Crusader Strike) – Increases the critical strike chance of Crusader Strike by 5% While Avenging Wrath is active, you are healed for 2% of your maximum health every 4 seconds

Blinding Light

(Glyph of Exorcism) – Your Exorcism causes an additional 20% of its damage over 6 seconds Your Blinding Light now knocks down targets for 3 seconds instead of Blinding them


Increases the duration and cooldown of Consecration by 20% You can now target Consecration anywhere within 25 yards

Dazing Shield

Your Avenger’s Shield now also dazes targets Your Avenger’s Shield now also dazes targets for 10 seconds

Divine Protection

Removes the physical damage reduction of your Divine Protection, but increases the magical damage reduction by 20% Reduces the magical damage reduction of your Divine Protection to 20% but adds 20% physical damage reduction

Double Jeopardy

(Glyph of Judgement) – Your Judgement deals 10% more damage. Judging a target increases the damage of your next Judgment by 0%, but only if used on a different second target

Focused Shield

Your Avenger’s Shield hits 2 fewer targets, but for 30% more damage Your Avenger’s Shield hits 2 fewer targets, but for 30% more damage

Hammer of the Righteous

Increases the damage of both the physical and Holy components of Hammer of the Righteous by 10% The physical damage reduction caused by Hammer of the Righteous now lasts 50% longer

Holy Wrath

(Glyph of Hammer of Justice) – Increases your Hammer of Justice range by 5 yards Your Holy Wrath now also stuns Elementals and Dragonkin

Immediate Truth

(Glyph of Seal of Truth) – Your Seal of Truth and Seal of Righteousness also grant 10 expertise while active Increases the instant damage done by Seal of Truth by 20%, but decreases the damage done by Censure by 50%


Reduces the mana cost of Rebuke by 100% Increases the cooldown by 5 seconds and lockout by 2 seconds of Rebuke

Word of Glory

Increases the healing done by Word of Glory by 10% Increases your damage by 10% for 6 seconds after you cast Word of Glory

Minor Glyphs

Fire From the Heavens

(Glyph of Justice) – Reduces the mana cost of Seal of Justice by 50% Your Judgment and Hammer of Wrath critical call down fire from the sky

The Luminous Charger

(Glyph of Righteousness) – Reduces the mana cost of Seal of Righteousness by 50% Your paladin class mounts glow with Holy Light

Seal of Blood

(Glyph of Truth) – Reduces the mana cost of Seal of Truth by 50% Your Seal of Truth now uses the Seal of Blood visual

The Mounted King

(Glyph of Blessing of Might)  – Reduces the mana cost of your Blessing of Might by 50% Mounting a paladin mount automatically casts Blessing of Kings on you

Winged Vengeance

(Glyph of Insight) – Reduces the mana cost of Seal of Insight by 50% Your Avenging Wrath depicts 4 wings

Bladed Judgment

NEW Your judgment spell depicts an exe or sword instead of a hammer, if you have an axe or sword equipped

Falling Avenger

NEW You slow fall during Avenging Wrath

Focused Wrath

NEW Holy Wrath only affects one target

Righteous Retreat

NEW During Divine Shield, you can invoke your Hearthstone 50% faster

In Conclusion…

Lots of changes are going on with Paladins! In the next Beta post, I’ll cover the changes to the timers on our “rotation” and do a review of my current talent choices. I’ll also see if I can have a recording of the newest dungeon, Temple of the Jade Serpent, from my POV.


March 30, 2012 7 comments


Not going to lie, I squealed like a little girl when I saw this screen this afternoon.

I have issues...

It got a great response from @Vosskah:

Then there was the humor involved when I told Mal:

I apparently have a limited vocabulary when I'm excited...

I’m glad to report that my cotank has also made it into beta, so we’re going to go tear up content together!

If there is anything that anyone would like for me to test in regards to Paladins, please let me know! I will be messing around with all specs, but focusing on Prot (as expected).

Posts will soon follow about Beta discoveries!