Firelands Tanking – 10M Alysrazor
Are you ready to fly the fiery skies? Catch her singed feathers and use them to soar above the inferno, or perish at the whim of this swift fire hawk.
Ever wanted to rank on World of Logs for tank DPS? Well, the Alysrazor fight gives you that ability (and no, I haven’t ranked yet) with an interesting fight mechanic: you beat a baby fire chicken to death! Okay, maybe not a Fire Chicken, but a Voracious Hatchling. But, it’s on fire, so fire chicken is a good descriptor.
The Alys fight is interesting for tanks–not only do you need to be able to hammer out the DPS during the add phase, you need to be able to survive Alys herself when she needs to be tanked.
So let’s talk roast bird!
- Protection Warrior
- Protection Paladin
- Holy Paladin
- Restoration Druid
- Restoration Shaman
- Balance Druid
- Frost Death Knight
- Marksmanship Hunter
- Fury Warrior
- Frost Mage
Phase 1 as a tank is pretty straight forward. Grab a Molten Feather to increase your movement speed (if you can, ninja 2), as it will help you dodge fire with your bird later on. Your responsibility is being ready to pick up your Voracious Hatchling that will spawn in the middle of the room and let loose some epic DPS (you’re buffed to increase damage by 1000%) in order to kill your baby bird before Phase 2 starts. You’re also dodging Brushfires, which are cast by the Blazing Talon Initiates that your ground DPS should be working to kill. Brushfires travel in a straight line and are easy to move out of, assuming you see them amongst all the other fire colored graphics going on around you.
While tanking your baby bird, he will go through various stages of need. Basically, if you have a kid, you’ll understand these exactly. First he’s Satiated, which means he won’t eat your face for a good 15 seconds. But then he starts getting Hungry, and there’s a 20% chance that he’ll Tantrum on a hit. Tantrums are bad. Have you ever been in a restaurant, store, or god forbid, a vehicle, with a kid who is screaming, chucking stuff at you, etc? Yea, that’s a tantrum with a Voracious Hatchling. You want to avoid these at all costs.
To clear a tantrum, or avoid one altogether, you need to feed your baby bird. And what do baby birds like to eat? Well, in Firelands, baby birds like to eat Plump Lava Worms that are spinning in a circle doing a conal fire attack called Lava Spew. As an FYI, the fire hurts. REALLY BAD. Your goal is to not get your face chewed off, get your tantruming birdy to his worm, and avoid the fire. Sometimes this is easier said than done.
At the same time, your baby bird will do a 60° conal attack that hits everyone within 10 yards which applies Gushing Wound. When this happens, let your healers know to stop healing you long enough to let your health pool drop below 50%. Once your health pool plummets, Gushing Wound will fall off and your healers can top you back off.
Survive the tantrums, avoid the fire, make sure your baby bird eats 4 worms (have your bird eat 2 worms the first spawn rotation, have him eat 2 more the second), and have him dead before Phase 2 starts.
Phase 2 is all about being able to envision where tornadoes are. I say envision, because usually Alys’ big flying bird body is blocking my camera view and I’m winging this phase. Your goal is to dodge tornadoes and survive so you can make it to Phase 3.
If you’re able to, hit the rings for Blazing Power, so you can move quickly on tornado dodging. Blazing Power rings are there to replace the buff you had from your Molten Feathers in Phase 1 (Alys strips the feather buff when she transitions into Phase 2).
Otherwise, don’t be like me and die because you stopped paying attention (first death in our kill went to me!).
Phase 3 is when Alys crashes back down to Azeroth. Your only responsibility for this phase is to go interrupt the heck out of Blazing Talon Clawshapers, who are channeling energy into Alys in order to reignite her. The more interrupts you do, the slower you move into Phase 4 (not by much, but every little bit helps).
Make sure you know which add you’re supposed to be interrupting. On some of our attempts, both tanks ended up at the same add….whoops… <.<
Phase 4 starts when Alys regains 50 Molten Power. At this point, a tank needs to grab her and turn her away from the raid (cleave deaths are bad, mmmkay?) while she casts Blazing Claw.
Now, we do this a bit bizarrely. Every guide I’ve read has a tank swap occur halfway through this phase. But, TTGF is hardcore, so we don’t tank swap (I have no clue why, our healers are just that damn good?). I just usually stand with the healers and DPS and look pretty while I wait for Phase 1 to start again.
Your goal is to limit the repeating of phases to 2. For our first kill, the goal was to have her around 60% after the first phase loop. This will get much better as your flying DPS get used to the role and can pump out the numbers while in the air. We had 3 phase repeats before she died, but we’ll definitely be cleaning that up in the future.
Raz Notes for Alysrazor
As a Paladin, I’m usually woefully below hit cap and expertise cap (even with the glyph) due to my Mastery addiction. Alys requires me to modify my gearing a bit to handle the fight to the best of my ability. Here’s what I do:
- Prismatic Elixir (resist by 90)
- Elixir of Impossible Accuracy (hit by225)
- Deathblood Vemom (imbibe when you start on your bird, you get 1 a fight)
- Beer-Basted Crocolisk (90 Strength) OR Crocolisk Au Gratin (90 Expertise)
- Gear Swaps
- Since I’ve got oodles of Mastery now (I’m CTC capped when raid and consumable buffed), I’ve removed reforging on gear where I was reforging Hit or Expertise off. In this case, every little bit helps.
First Alys World of Logs post for TTGF can be found here.